﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Battle
{
    public interface IBullet
    {
        UnityEngine.Vector3 Pos { get; }
        ST_BulletData BulletData { get; }
        void InitBulletData(ST_BulletData bulletData, IBulletHitHandler hitHandler, IEnemyTargetGetter targetGetter);
        void DestorySelf();
    }
}
